using UnityEngine;
using System.Collections;

//goes on heli, replace with physics

public class SimpleMove : MonoBehaviour {

	
public float speed = 10.0f;
	void Start () {
	
	}
	
	void FixedUpdate()
	{
	rigidbody.velocity = new Vector3(Input.GetAxis("Horizontal") * speed, Input.GetAxis("Vertical") * speed,0.0f );
	}

}
